Building User Friendly DSLs Video Edition
Seeders : 14 Leechers : 7
| Torrent Hash : | 4E76652E90F0C0F87333976AF022962F6B2A4F1A |
| Torrent Added : | at April 3, 2025, 5:30 p.m. in Other |
| Torrent Size : | 1.8 GB |
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Please Update (Trackers Info) Before Start " Building User Friendly DSLs Video Edition" Torrent Downloading to See Updated Seeders And Leechers for Batter Torrent Download Speed.Torrent File Content (3 files)
Building User Friendly DSLs Video Edition
Get Bonus Downloads Here.url -
001. Chapter 1. What is a domain-specific language.mp4 -
002. Chapter 1. Using a DSL-based approach for software development.mp4 -
003. Chapter 1. Why use a DSL-based approach for software development.mp4 -
004. Chapter 1. What is a DSL.mp4 -
005. Chapter 1. Summary.mp4 -
006. Chapter 2. Representing DSL content as structured data.mp4 -
007. Chapter 2. Going from concrete to abstract syntax.mp4 -
008. Chapter 2. Summary.mp4 -
009. Chapter 3. Working with ASTs in code.mp4 -
010. Chapter 3. Interacting with ASTs.mp4 -
011. Chapter 3. Traversing ASTs.mp4 -
012. Chapter 3. Summary.mp4 -
013. Chapter 4. Projecting the AST.mp4 -
014. Chapter 4. Implementing the projection iteratively.mp4 -
015. Chapter 4. Summary.mp4 -
016. Chapter 5. Editing values in the projection.mp4 -
017. Chapter 5. Changing the value of a number object.mp4 -
018. Chapter 5. Choosing the type of an attribute.mp4 -
019. Chapter 5. Choosing an attribute for a reference.mp4 -
020. Chapter 5. Summary.mp4 -
021. Chapter 6. Editing objects in the projection.mp4 -
022. Chapter 6. Selecting objects.mp4 -
023. Chapter 6. Deleting objects.mp4 -
024. Chapter 6. Summary.mp4 -
025. Chapter 7. Implementing persistence and transportation of ASTs.mp4 -
026. Chapter 7. Serializing an AST.mp4 -
027. Chapter 7. Deserializing an AST.mp4 -
028. Chapter 7. Making an AST observable during deserialization.mp4 -
029. Chapter 7. Implementing save functionality.mp4 -
030. Chapter 7. Summary.mp4 -
031. Chapter 8. Generating code from the AST.mp4 -
032. Chapter 8. Using a reference implementation.mp4 -
033. Chapter 8. A Runtime for Rental.mp4 -
034. Chapter 8. Implementing a code generator using templates.mp4 -
035. Chapter 8. Summary.mp4 -
036. Chapter 9. Preventing things from blowing up.mp4 -
037. Chapter 9. A template case Dealing with an attribute without a name.mp4 -
038. Chapter 9. Dealing with all attribute-related faults.mp4 -
039. Chapter 9. Summary.mp4 -
040. Chapter 10. Managing change.mp4 -
041. Chapter 10. Categorizing and charting coupling.mp4 -
042. Chapter 10. Changing the DSL.mp4 -
043. Chapter 10. Summary.mp4 -
044. Chapter 11. Implementing expressions Binary operations.mp4 -
045. Chapter 11. Changing the projection.mp4 -
046. Chapter 11. Changing the runtime.mp4 -
047. Chapter 11. Changing the code generator.mp4 -
048. Chapter 11. Postscript Expressions in general.mp4 -
049. Chapter 11. Summary.mp4 -
050. Chapter 12. Implementing expressions Order of operations.mp4 -
051. Chapter 12. Adapting the projection for operator precedence.mp4 -
052. Chapter 12. Adapting the projection for associativity.mp4 -
053. Chapter 12. Using side-transforms to improve editing.mp4 -
054. Chapter 12. Summary.mp4 -
055. Chapter 13. Implementing a type system.mp4 -
056. Chapter 13. Implementing type checking constraints.mp4 -
057. Chapter 13. Representing types as objects.mp4 -
058. Chapter 13. Summary.mp4 -
059. Chapter 14. Implementing business rules.mp4 -
060. Chapter 14. Implementing the business rules in the Runtime.mp4 -
061. Chapter 14. Generating the business rules code.mp4 -
062. Chapter 14. Summary.mp4 -
063. Chapter 15. Some topics we didn t cover.mp4 -
064. Chapter 15. Using the word model .mp4 -
065. Chapter 15. Using terms with the prefix meta .mp4 -
066. Chapter 15. Using language-oriented tooling.mp4 -
067. Chapter 15. Summary.mp4 -
068. appendix A. Setting up the development environment.mp4 -
069. appendix A. Setting up a local development environment.mp4 -
070. appendix A. Using a web IDE.mp4 -
071. appendix A. Setting up a repository for JavaScript development.mp4 -
072. appendix A. Using the Node.js REPL.mp4 -
073. appendix A. Running development tools.mp4 -
074. appendix B. Implementing a Transparent Functional Reactive frontend.mp4 -
075. appendix B. Setting up a basic frontend with React and Parcel.mp4 -
076. appendix B. Using React components to implement a frontend.mp4 -
077. appendix B. Using MobX to react to changes.mp4 -
Bonus Resources.txt -
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Get Bonus Downloads Here.url -
180 bytes
001. Chapter 1. What is a domain-specific language.mp4 -
19.6 MB
002. Chapter 1. Using a DSL-based approach for software development.mp4 -
42.5 MB
003. Chapter 1. Why use a DSL-based approach for software development.mp4 -
28.6 MB
004. Chapter 1. What is a DSL.mp4 -
20.6 MB
005. Chapter 1. Summary.mp4 -
10.5 MB
006. Chapter 2. Representing DSL content as structured data.mp4 -
26.6 MB
007. Chapter 2. Going from concrete to abstract syntax.mp4 -
25.5 MB
008. Chapter 2. Summary.mp4 -
2.4 MB
009. Chapter 3. Working with ASTs in code.mp4 -
29.7 MB
010. Chapter 3. Interacting with ASTs.mp4 -
20.3 MB
011. Chapter 3. Traversing ASTs.mp4 -
36.5 MB
012. Chapter 3. Summary.mp4 -
6.7 MB
013. Chapter 4. Projecting the AST.mp4 -
15.0 MB
014. Chapter 4. Implementing the projection iteratively.mp4 -
39.4 MB
015. Chapter 4. Summary.mp4 -
3.3 MB
016. Chapter 5. Editing values in the projection.mp4 -
59.6 MB
017. Chapter 5. Changing the value of a number object.mp4 -
15.9 MB
018. Chapter 5. Choosing the type of an attribute.mp4 -
14.4 MB
019. Chapter 5. Choosing an attribute for a reference.mp4 -
16.7 MB
020. Chapter 5. Summary.mp4 -
5.9 MB
021. Chapter 6. Editing objects in the projection.mp4 -
62.6 MB
022. Chapter 6. Selecting objects.mp4 -
39.1 MB
023. Chapter 6. Deleting objects.mp4 -
25.1 MB
024. Chapter 6. Summary.mp4 -
5.0 MB
025. Chapter 7. Implementing persistence and transportation of ASTs.mp4 -
37.4 MB
026. Chapter 7. Serializing an AST.mp4 -
29.4 MB
027. Chapter 7. Deserializing an AST.mp4 -
22.3 MB
028. Chapter 7. Making an AST observable during deserialization.mp4 -
28.5 MB
029. Chapter 7. Implementing save functionality.mp4 -
9.4 MB
030. Chapter 7. Summary.mp4 -
5.4 MB
031. Chapter 8. Generating code from the AST.mp4 -
19.2 MB
032. Chapter 8. Using a reference implementation.mp4 -
16.6 MB
033. Chapter 8. A Runtime for Rental.mp4 -
18.5 MB
034. Chapter 8. Implementing a code generator using templates.mp4 -
74.9 MB
035. Chapter 8. Summary.mp4 -
5.8 MB
036. Chapter 9. Preventing things from blowing up.mp4 -
25.8 MB
037. Chapter 9. A template case Dealing with an attribute without a name.mp4 -
45.7 MB
038. Chapter 9. Dealing with all attribute-related faults.mp4 -
81.1 MB
039. Chapter 9. Summary.mp4 -
10.6 MB
040. Chapter 10. Managing change.mp4 -
24.5 MB
041. Chapter 10. Categorizing and charting coupling.mp4 -
31.3 MB
042. Chapter 10. Changing the DSL.mp4 -
42.4 MB
043. Chapter 10. Summary.mp4 -
9.8 MB
044. Chapter 11. Implementing expressions Binary operations.mp4 -
33.3 MB
045. Chapter 11. Changing the projection.mp4 -
27.5 MB
046. Chapter 11. Changing the runtime.mp4 -
16.3 MB
047. Chapter 11. Changing the code generator.mp4 -
21.2 MB
048. Chapter 11. Postscript Expressions in general.mp4 -
17.0 MB
049. Chapter 11. Summary.mp4 -
6.5 MB
050. Chapter 12. Implementing expressions Order of operations.mp4 -
33.8 MB
051. Chapter 12. Adapting the projection for operator precedence.mp4 -
25.0 MB
052. Chapter 12. Adapting the projection for associativity.mp4 -
17.0 MB
053. Chapter 12. Using side-transforms to improve editing.mp4 -
27.0 MB
054. Chapter 12. Summary.mp4 -
9.5 MB
055. Chapter 13. Implementing a type system.mp4 -
41.7 MB
056. Chapter 13. Implementing type checking constraints.mp4 -
15.3 MB
057. Chapter 13. Representing types as objects.mp4 -
29.7 MB
058. Chapter 13. Summary.mp4 -
6.8 MB
059. Chapter 14. Implementing business rules.mp4 -
52.4 MB
060. Chapter 14. Implementing the business rules in the Runtime.mp4 -
49.1 MB
061. Chapter 14. Generating the business rules code.mp4 -
29.0 MB
062. Chapter 14. Summary.mp4 -
6.2 MB
063. Chapter 15. Some topics we didn t cover.mp4 -
32.2 MB
064. Chapter 15. Using the word model .mp4 -
8.0 MB
065. Chapter 15. Using terms with the prefix meta .mp4 -
23.0 MB
066. Chapter 15. Using language-oriented tooling.mp4 -
53.8 MB
067. Chapter 15. Summary.mp4 -
5.0 MB
068. appendix A. Setting up the development environment.mp4 -
37.0 MB
069. appendix A. Setting up a local development environment.mp4 -
13.6 MB
070. appendix A. Using a web IDE.mp4 -
9.6 MB
071. appendix A. Setting up a repository for JavaScript development.mp4 -
16.5 MB
072. appendix A. Using the Node.js REPL.mp4 -
7.7 MB
073. appendix A. Running development tools.mp4 -
5.5 MB
074. appendix B. Implementing a Transparent Functional Reactive frontend.mp4 -
36.4 MB
075. appendix B. Setting up a basic frontend with React and Parcel.mp4 -
16.1 MB
076. appendix B. Using React components to implement a frontend.mp4 -
34.7 MB
077. appendix B. Using MobX to react to changes.mp4 -
20.2 MB
Bonus Resources.txt -
70 bytes
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